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Thread Statistics | Show CCP posts - 63 post(s) |

Max Kolonko
High Voltage Industries Ash Alliance
347
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Posted - 2013.10.20 09:36:00 -
[1] - Quote
CCP Affinity wrote: What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly. They will appear on your system scanner and will be a new style of exploration site featuring fast paced hacking and combat.
a few questions:
define "fast paced hacking and combat"
is it tailored for big team of players
is it maybe for small group of 1-5 players?
will those sites scale with WH class (from 1 man sites in c1 to triage/dread fleet in c6)
how rare/abdundant You want those sites to make
will they appear in addition to existing sites or will they be just added to "spawn table" so overall sites in one WH system will be similar? I hope they are made as addition so we can have more things to do in WH
does all material needed for production of those impalnts be available in WH or do we need materials from diffrent types of space (i.e. can we produce them in WH or do we have to move stuff from hi sec into wh first) Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
348
|
Posted - 2013.10.20 16:16:00 -
[2] - Quote
CCP Affinity wrote:Max Kolonko wrote:CCP Affinity wrote: What are Ghost Sites?
Ghost sites are a new, rare type of cosmic anomaly. They will appear on your system scanner and will be a new style of exploration site featuring fast paced hacking and combat.
a few questions: define "fast paced hacking and combat" is it tailored for big team of players is it maybe for small group of 1-5 players? will those sites scale with WH class (from 1 man sites in c1 to triage/dread fleet in c6) how rare/abdundant You want those sites to make will they appear in addition to existing sites or will they be just added to "spawn table" so overall sites in one WH system will be similar? I hope they are made as addition so we can have more things to do in WH does all material needed for production of those impalnts be available in WH or do we need materials from diffrent types of space (i.e. can we produce them in WH or do we have to move stuff from hi sec into wh first) It's tailored to be run solo if you want to but to allow for disruption gameplay. It may be beneficial to take a team with you, but there will be nothing in the site that forces you to take a group of be at a disadvantage. Fast paced just means perhaps it is in your best interests to not stick around for too long... The highest level of site will be in WH space, but they won't scale with class The sites will be rare enough that if you happen to be lucky and spot one, it is worth your while to drop what you are doing and go to the site They will be an addition All materials needed for production will not be available in WH space - no single area of space will have everything they need without moving stuff
Thak You for those answers, but what You wrote makes me kind of sad :(
First of all with introduction of new content that also affected WH (FInally You guys fought about us when introducing something that can be used everywhere) You missed the biggest chance to add actual gameplay so people that have nothing to do but spin pos'es will get their hands dirty. Instead we get a very rare site that will be cleared by single person and we will not see another in a day or so (example numbers)
Instead You guys could increase the amount of appearances of those sites but decrease the value of single site. That way people will actually venture and look for them instead of having just "lucky find" when they went for boring gas mining.
With rare occurances this will not solve another problem - it will not bring more people into WH that are searching for those sites. Its to big risk to go to WH to begin with and now they will also be lucky if they will find one site? Nahhhh, i'll just look in hi-sec for the lesser versions.
Last question: What kind of combat do You have in mind - just like the old hi/low/null hacking/archeo sites? if yes than this is the worse joke CCP pulled on us - taking away content with one hand and reintroduce as "New Content" with another. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
350
|
Posted - 2013.10.20 22:31:00 -
[3] - Quote
CCP Affinity wrote:DeMichael Crimson wrote:CCP Affinity wrote:The sites do not have scattering - they are lootable containers after they are hacked. Hacking and scattering are two different mechanics :) Thanks again for the reply. OK, so no loot spew. Definitely a good step and positive point for these new Hacking sites. Players still have to do the mini hacking game click fest and engage hostile npc's at the same time while trying to complete the site within a random time frame before it despawns as well as watch out for unfriendly players via D-scan spam. Still gonna need a fleet with logistics support to complete these sites.  DMC EDIT: Guess what I'm really asking is will I be able to complete these sites solo in my Loki? The NPCs do not spawn until the timer expires so yes, I don't see why you couldn't :)
What kind of dificulty level (WH sites) can we expect once NPC's finally shows up? I mean people will actually wait for NPC's to farm them so the question is are moobs comparable to.. lets say low class gas site/ ore site? or maybe instrumental/vital? or maybe to low class combat site?
I guess the short question is: Will NPC's be soloable? otherwise why would You want to finish it quickly and leave when You can get additional loot and a lucky Nanoribbon or two
Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
350
|
Posted - 2013.10.20 22:49:00 -
[4] - Quote
And another question: how will those sites actually be done.
Will it looks similar to the old magnet/radar sites (in K-space) where You warp t the site, see a bunch of cans. Open them and instead of rats appearing right after opening they will appear after timer passes? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
350
|
Posted - 2013.10.21 16:22:00 -
[5] - Quote
CCP Affinity wrote:Von Keigai wrote:CCP Affinity wrote:They will be pirate spawns with no bounty - not NPCs there for farming Will they have normal loot and salvage? Specifically, for sleepers: will you implement a new type of sleeper (or perhaps a flag on existing types) that disables the normal generation of blue loot? I don't see any problem with farming them, except that you seem to intend otherwise. Can you explain what the reasoning is? They will have no loot - they will be standard pirate NPCs with no bounty or loot. The sites are freely available to everyone with a chance of very valuable loot - thematically the NPCs are there to stop you getting access to the loot and would rather blow up the containers than have you receive anything. When the timer expires, the NPCs will appear and a minute or two later the cans will explode - if you wish to take your chances and tank the NPCs to give yourself an extra few minutes to continue hacking then that is a choice you will have to make knowing that if they damage you too much, the exploding can may kill you.
Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
351
|
Posted - 2013.10.21 19:27:00 -
[6] - Quote
Weaselior wrote:I like this and I think it'll make a great addition. My one concern is I'm not a fan of the highest-level bpc being WH-only. In my view the moneymaking balance between conquerable 0.0 and wormholes is too skewed towards WH, and I think it's a mistake to continue that. I believe that while wormholes are neat, the lack of a real draw to conquerable 0.0 is causing 0.0 to stagnate and decline, and it's the stories and conflicts in conquerable 0.0 that drive a lot of interest in EVE.
I don't expect you to be able to solve that entirely with these sites of course, but I think it's a mistake to continue to aggravate the isk imbalance between WHs and conquerable 0.0 and I think the apparent default bias towards making WH the most profitable sites (and the huge gulf between WHs and 0.0) should be looked at. It's not a major issue for this feature but I think it's a balancing assumption that should be looked at and changed.
IT will always be like it (never say always, but...) - that's fall into the WH space idea.
Null have very good income that can be farmed all the time.
WH have mega great income that can be farmed for short time and can only sustain limited amount of players.
Null can literally hold tons of players in each system with maxed out anomaly upgrades. And planets and ore sites are the same as with null in WH. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Max Kolonko
High Voltage Industries Ash Alliance
352
|
Posted - 2013.10.21 21:43:00 -
[7] - Quote
Sabriz Adoudel wrote:Max Kolonko wrote:
Pirates in WH??? I hope there is some good lore explanation for this, otherwise it will not make sense
Why would capsuleers be the only people trying to milk WH space for wealth?
True Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |
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